The JOURNEY OF NORTH

1. Kickstarter Campaigns
2. sYNOPSIS
In NORTH, superheroes are more an “American thing”. Canada hasn’t had active super-heroes or villains for decades. South of the border, the American dream mentality has manifested in larger than life heroes and villains centered mostly in major cities around the States, while their humble cousins to the north had only a handful of masked heroes back in the eighties and that ended catastrophically...for all of them. ​​​​​​​

VILLAIN/ HERO - Lord Reign and Major Snow from NORTH in the '80s

Faces of the 80's: Major Snow, Wolf and Fleet Fox

Since then, masked good and evil in the north and the tragedy that resulted has become a part of our history... ‘best to keep things modest.’.
Current day: Toronto. Casey Van Allen, the offspring of the fallen legendary hero (Major Snow), has learned that the monster responsible for her father’s death (arch villain Lord Reign), is alive and well, living the good life after effectively staging his death years ago. Determined to follow in her father’s footsteps and to bring in the man who killed a national treasure, the young woman suits up and unearths a team of gifted misfits to help her in her mission. 

Casey suits up for an old Vendetta.

Casey reveals her roots to the team.

 With special abilities that combined should be enough to apprehend the now elderly Lord Reign, Casey’s team bites of more than they can chew and accidentally awaken a beast that has laid dormant for the last thirty years. The well-intended group accidentally triggers the country’s second age of super-powered heroes and villains and only a mysterious flag-wearing mentor can keep them alive through the journey ahead.